//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <RenderDll_devirt_defines.h>
#endif

#include "../Common/Shaders/Parser.cpp"
#include "../Common/Shaders/ParserBin.cpp"
#include "../Common/Shaders/RemoteCompiler.cpp"
#include "../Common/Shaders/ShaderComponents.cpp"
#include "../Common/Shaders/ShaderCore.cpp"
#include "../Common/Shaders/ShaderFXParseBin.cpp"
#include "../Common/Shaders/ShaderParse.cpp"
#include "../Common/Shaders/ShaderScript.cpp"
#include "../Common/Shaders/ShaderSerialize.cpp"
#include "../Common/Shaders/ShaderTemplate.cpp"
#include "../Common/Shaders/ShaderCache.cpp"

#ifdef _DEVIRTUALIZE_
	#include <RenderDll_wrapper_includes.h>
#endif